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View Full Version : Rift: Planes of Telara - Making the Most of Your Souls



Faelor
06-11-2010, 07:03 PM
Source (http://pc.ign.com/articles/109/1096726p1.html). And yes, I am the one starting this fire. LET IT BEGIN!

Rift: Planes of Telara (http://pc.ign.com/objects/143/14347517.html) – once upon a time known as Heroes of Telara – is the upcoming fantasy MMORPG from Trion Worlds (http://games.ign.com/objects/142/14257527.html). We first got a look at Rift in April, and it was, for better or worse, strongly reminiscent of World of Warcraft. The user interface, skills and even the art-style to a certain extent drew heavily from the world's most popular subscription-based MMO. What separated Rift from WoW and games like it were the titular rifts; dynamic events that change the landscape and draw players to work together or fight against each other, but even this was reminiscent of Warhammer: Age of Reckoning's public quest system. It is the class system, which we recently had the opportunity to see, that truly separates Rift from the glut of other fantasy MMOs.

First, a little explanation of who you are in Rift is in order. You, and all the players in Rift, are great warriors who after death appeared in Telara as what is known as an "ascended soul." This is your basic character class and falls into one of four archetypes or "callings" – warrior, mage, cleric or rogue. Each calling affects the type of armor you can wear. At the start of the game, when you're creating your character, there are two different classes per calling.

As the game progresses and you level up, you unlock soul points, which can be spent on a "soul tree" that looks very similar to World of Warcraft's talent system. There is a very important difference, though. As you plug points into the tree's upper part or "branches," you automatically progress along the tree's winding "root," unlocking new skills along the way. These are the core abilities of the class. Pretty basic stuff, right? Then, fairly early on, you acquire your second soul.

Wait, what? You can have more than one soul?

Yep. In fact, that is the core of the class system. This second soul comes with its own talent branches and ability root. In fact, you can eventually get a third soul as well. Of course, you have a limited number of points to spend; by max level, at the moment, you're going to have 51. While that may sound pretty standard, things can still get crazy.

You may be limited to having three active souls, but there are many more. Trion weren't willing to say just how many, but told me that each archetype will have "hundreds of combinations" available to them. And the abilities tied to the souls aren't necessarily your standard archetype skills. What I mean is, if you chose a warrior archetype, you could be forgiven for thinking you'd be limited primarily to melee offense like the Gladiator soul, and highly defensive options like the Reaver. Nope! Certainly, those options are available, but so are souls that aren't traditionally associated with the warrior, such as a spell-thrower.

<!-- start image div -->http://pcmedia.ign.com/pc/image/article/109/1096726/rift-planes-of-telara-making-the-most-of-your-souls-20100611030825993-000.jpg (http://media.pc.ign.com/media/143/14347517/img_7809698.html)
This combination of souls would allow for a stealth-archer.

<!--- end image div -->The soul you choose at the beginning is flexible, and throwing points into it will likely allow you to play solo pretty well. If you want to be able to do fancier stuff, or to excel in a group, you'll need to start looking at other souls. The first couple may be very easy to get, but as you progress, it becomes very much a collectible mini-game.

An example we witnessed was a rogue-calling character whose main soul was the Bladedancer – a purely damage-focused soul. It was capable of tearing things to shreds, but could not stealth, could not attack from a range, and had very little in the way of escapes and evades. Introducing the Ranger soul, and adding a few points, allowed the rogue to attack enemies from afar, and as they got near, switch to the powerful blades. Another soul introduced the stealth mechanic, but at the loss of some potential damage. A third option was a more caster-type soul that could augment weapon damage with the elements, and allowed the rogue to teleport backwards. Very neat stuff, but it gets cooler when you consider that another possible combination is the caster-type and the ranger, allowing players to attack from a range, and teleport away when the enemy gets too close.

<!-- start image div -->http://pcmedia.ign.com/pc/image/article/109/1096726/rift-planes-of-telara-making-the-most-of-your-souls-20100611025843140-000.jpg
No matter what talents you put points in, you'll also earn the root skills.

<!--- end image div -->There are much more specialized souls that we were told players wouldn't be able to acquire until they were comfortable with the game mechanics. We were told that there would be, for example, a soul that excels in buffing party members that would be extremely difficult to solo with. Mentioned, too, was the fact that souls don't necessarily have to be combat focused. Seasonal holidays, such as Halloween, could have purely social souls tied to them that allow players to transform or do other non-combat actions, just for fun. Now, we don't know if you can switch between souls on the fly. We think that you can only swap out a soul that has no points invested in it, meaning that you can switch souls when you are respecializing your character. We were told that there is a way you can save certain soul specs and switch between them, but we weren't given any details. Our best guess is that it'll work somewhat similar to WoW's dual-talent-spec system.

The system that Trion has come up with is a novel idea that has the potential to provide players with an immense amount of flexibility for play-styles, regardless of a player's class. It also, however, poses balance concerns, and may make creating fun and involving encounters and dungeons a challenge.

We will have to wait until next week when we get our first hands-on to be able to say for sure, so keep checking IGN's E3 coverage for more.

Avathos
06-11-2010, 11:04 PM
So everyone knows

Avathos will spec the closer thing to an eq-2 brigand

high melee damage with debuff to physical

Tearofsoul
06-11-2010, 11:23 PM
Do NOT get hype-up by these ppl, Avathos.

Lorganas
06-12-2010, 12:33 AM
seems interesting

Abigor
06-12-2010, 10:04 AM
Rift: Planes of Telara – once upon a time known as Heroes of Telara – is the upcoming fantasy MMORPG from Trion Worlds (http://games.ign.com/objects/142/14257527.html)


Why does this sound so familiar?

Oh thats right....




Vanguard - Saga of Heroes – is the upcoming fantasy MMORPG from Sigil Games (http://vgplayers.station.sony.com/)

Messor
06-15-2010, 07:41 PM
ABIGOR! DESTROYER OF HYPE (and also hope)!


EDIT: I actually read the article now and I don't like it. Seems like they are trying to make every class have far to many ways of speccing. Anyone who plays this game seriously will do the research to find the one or two acceptable builds and stick to those and all the extra stuff will be for noobs and just clutter the game with balancing issues imo.

Avathos
06-16-2010, 10:05 AM
ABIGOR! DESTROYER OF HYPE (and also hope)!


EDIT: I actually read the article now and I don't like it. Seems like they are trying to make every class have far to many ways of speccing. Anyone who plays this game seriously will do the research to find the one or two acceptable builds and stick to those and all the extra stuff will be for noobs and just clutter the game with balancing issues imo.

I completely disagree. This will allow people to specs their characters for SOLOING and RAIDING. It will eliminate the whining of players saying" I want to be a plate/DPS or rogue/healer. However everything will come at a price. Be a jack of all trades but master of none.
i personally look at system that allows you to play the you want play instead of re-rolling another class if you want to solo or raid. For whiners, all you have say now: "RESPECT YOU NOOB"

As matter fact I see this system as a form to fix balance issues.

In addition, this system will allow you to improve your character to fight others in PvP and RvR. if a rogue attacks and tank, the tank cannot simply assume the rogue is offensive, defensive or multi-spec. this will allow endless combination for players to test their characters and excel.

There are always two sides of the coin. Lets look at the positive one

Messor
06-16-2010, 05:06 PM
Like I said, good luck having balance with that many different choices. Also I'd much rather be negative then positive. Less let downs.

Alkterrandorn
06-20-2010, 01:11 AM
Rifts has only 4 classes essentially meaning that it will be the most balanced MMO combat wise to date. Let me explain how

Top DPS

Cleric > Fighter > Rogue > Mage

Top Survival no Heal

Fighter > Cleric > Rogue > Mage
Plate > Chain > Leather > Cloth

Top Survival Heal

Cleric > Fighter > Rogue > Mage

You want to be the top Mage dps pick the top Mage Dps class and either go full or tape him to together with the 2nd and 3rd.

You want to be the best Tank then tape him together with the 2nd and 3rd.

In other games where you have multiple classes completing for the same dps or tank spot balancing becomes an issue. In Rifts there will be a best class for a specific situation and there will be a most rounded class.

DPS - Utility are merely opposite ends of the spectrum per Class.

The #1 DPS is also the Last Utility and visa-versa.

Lets take a game like WoW where you have 4 builds competing for top Tank or healer. In Rifts there is only one tank archtype, one melee dps, one magic dps, one heals. If you leave the road of set job then you gain utility at the cost of being beneath #1.

So once again Rifts out the gate is balanced since no one is trying to take another's job.

Raspbuten
06-21-2010, 09:10 AM
All games claim this anyway.

Bottom line is the best Tank spec will always tank.

It's the Tank/Cleric vs. Tank/Damage that will complain about balance issues and will cry over whether their hybrid can tank "as good" as another hybrid.

e.g. Warhammer spec system. PvE spec (single target/boss) vs. PvP spec (AE/multi-target) were clear cut. Then there was that third spec...wtf? People wanted the third spec to PvP as good as the PvE spec and PvE as good as the PvP spec when really it was just a waste of time.

Rift will have the same issues with hybrids. In the end, there will be the raid spec and the utility spec. (read: Right and Wrong) and those with the wrong one will always complain about balance.

There was once an all-bard guild...

Alkterrandorn
06-21-2010, 02:21 PM
All games claim this anyway.

Bottom line is the best Tank spec will always tank.

It's the Tank/Cleric vs. Tank/Damage that will complain about balance issues and will cry over whether their hybrid can tank "as good" as another hybrid.

e.g. Warhammer spec system. PvE spec (single target/boss) vs. PvP spec (AE/multi-target) were clear cut. Then there was that third spec...wtf? People wanted the third spec to PvP as good as the PvE spec and PvE as good as the PvP spec when really it was just a waste of time.

Rift will have the same issues with hybrids. In the end, there will be the raid spec and the utility spec. (read: Right and Wrong) and those with the wrong one will always complain about balance.

There was once an all-bard guild...

True enough I suppose it really comes down to the company. Do they go the SoE route where they say all these classes are X Tier and should be the same or do they say this class is the best because he was made to be the best in Y situation.

Raspbuten
06-22-2010, 07:38 AM
This is the news I'm looking to read about.

But truthfully Rift is just another MMO...sorry Faelor.

solmakou
06-22-2010, 08:37 AM
blah blah blah



Go shit in someone else's hat. From what I remember of you at the warhammer launch you are completely worthless to a grind group any ways. "OH LOOK I CAN HEAL MYSELF I"LL BE OVER HEAR LEACHING XP KEKEKE" Let us look forward to our game.

PS If we go to www.somesite.com and follow their links to purchase a product and 90% the people can't purchase and someone get's 10x charged I don't care who fucked up, I only care that it is fucked up.

Goremarr
06-22-2010, 10:41 AM
Christ!

I do believe that's what we refer to as "giving 'em both barrels" where I come from.

Continuing to watch this game. My requirements are relatively low. Just don't give me World of Warcraft with flashier graphics.

Raspbuten
06-22-2010, 12:55 PM
Go shit in someone else's hat. From what I remember of you at the warhammer launch you are completely worthless to a grind group any ways. "OH LOOK I CAN HEAL MYSELF I"LL BE OVER HEAR LEACHING XP KEKEKE" Let us look forward to our game.

PS If we go to www.somesite.com and follow their links to purchase a product and 90% the people can't purchase and someone get's 10x charged I don't care who fucked up, I only care that it is fucked up.

This coming from the guy who group-hopped like there was no tomorrow stepping on whoever they felt like. People in my static know how I contributed. Unfortunately (for you), you weren't included.

I'm not going to address the Darkfall launch in a Rift thread. I will say that expecting something to always be wrong if it's wrong once will keep you in a very tightly closed box. Enjoy!

On a positive note, I hope Rift shows me something I haven't seen in an MMO. I loved Warhammer's Public Quest system, and did as many as I possibly could. I loved DDOs multi-class system, and made all sorts of crazy hybrids that sucked. I hope that these ideas aren't the "new fangled" things found in Rift, and instead that there's something more.

Avathos
06-22-2010, 02:15 PM
Never trust a guy who call himself "RASPBUTEN"

Hey Rasp nice to see you here again... I am glad you having fun in Darkfall and to be honest I hope 40K delivers a good PvP and RvR.
Anyway brother be safe and nice to see you around here again.

Tearofsoul
06-22-2010, 02:45 PM
I think we really need MORE dramas here ...

Raspbuten
06-22-2010, 02:50 PM
homo desktop activities

Faelor
06-22-2010, 03:23 PM
This thread is lacking in Riftosity.

Shhhh.

Lycias
06-22-2010, 05:42 PM
This thread is lacking in Riftosity.

Shhhh.

The Riftosity... It's over 9000!

Alkterrandorn
06-22-2010, 06:12 PM
Yeah I believe we got a little off topic

solmakou
06-22-2010, 07:17 PM
Sorry got a bit off topic there, very excited about rift; I am not even going to get ffxiv and just save up and take off more time for launch. I will not be denied the opportunity to play a ranged phsyical dps (with a pet!).

Tearofsoul
06-22-2010, 07:34 PM
I will be a caster as usual.

Tearofsoul
06-22-2010, 09:27 PM
The Riftosity... It's over 9000!

http://bbs.cngol.com/attachments/month_1005/20100527_7b4d638d23626ebbcbcfDDCxMvVC5vhA.png

Kajaa
07-01-2010, 08:22 AM
What are the HA plans for RPoT?

I have some IRL friends I played EQ with who are looking for a place to go when it drops as well.

I have decided I want to play the Bard / Riftwalker combination. You heard it here first folks: The Riftard.

Faelor
07-01-2010, 02:06 PM
No official announcement yet, but where ever we go there will be a check. One could call it a hardcore check.

Tight knight crew is what it's all about. No need to have a giant crew that needs to be babysat or people who can't keep up with the pack.

That is all for now.

Alkterrandorn
07-01-2010, 02:08 PM
We're Going.

Faelor
07-01-2010, 02:13 PM
We're Going.
There is your announcement.

Avathos
07-01-2010, 03:35 PM
Best wishes HA.

My suggestion is to have a B-team as well. Many of us ex-hardcore players still like to tear it up, but we cant commit like you MOFOS do.

So if you looking for 3 night a week raider, please keep Avathos (most likely will go.. Bladedancer/pussy eater)