Shin
01-23-2009, 12:39 PM
Lets try to put together a fortress push this weekend (whatever day works best for the most people). I would say we start bright and early in the morning if possible.
More than anything we just need speed. We need everyone ready to zone in, know what door to be on, and get that door down as fast as possible. I dont think we should even worry about trying to stop defenders until we are inside the outer wall. I seriously believe we can drop the outer door in under 2min if we just have everyone focus on it.
Then again on inner door, speed is of the essence. Defenders will get in, kill them if its convenient, but door is the priority. Us spreading out to try to stop them just runs the clock down (their main victory condition).
Soon as inner door comes down, (everyone should be at moral 4), ALL Bright Wizards target the tanks at top of ramp and do coordinated Burning Head (moral 4) - this should burn down their front line if we have 5+ BWs specd to do this. Then its gogogo.
Tanks charge up, followed by healers, and then the dps.
IBs aoe knockback, Knights Root (moral 2).
Healers run in and get to the ledge (WPs can aoe heal through the wall, and other healers should get their backs to something that will prevent them getting knocked off but still give los).
Melee dps comes in next and rushes the ramp up to the very top to start killing their support.
Ranged dps likely goes out on the ledge with the healers.
If people come out on the ledge after our healers they are just as susceptible to being knocked off as you are (so healers have your knockbacks ready).
Main tank should pull the lord underneath the ramp up to the very top, as this will cut off line of sight to a lot of their dps on that ramp. It also makes it so any destro that want to try to melee the main tank will be pulled far away from the ramp leading up to the room.
If you die, you immediately release and run back for 2nd attempt.
Thoughts?
More than anything we just need speed. We need everyone ready to zone in, know what door to be on, and get that door down as fast as possible. I dont think we should even worry about trying to stop defenders until we are inside the outer wall. I seriously believe we can drop the outer door in under 2min if we just have everyone focus on it.
Then again on inner door, speed is of the essence. Defenders will get in, kill them if its convenient, but door is the priority. Us spreading out to try to stop them just runs the clock down (their main victory condition).
Soon as inner door comes down, (everyone should be at moral 4), ALL Bright Wizards target the tanks at top of ramp and do coordinated Burning Head (moral 4) - this should burn down their front line if we have 5+ BWs specd to do this. Then its gogogo.
Tanks charge up, followed by healers, and then the dps.
IBs aoe knockback, Knights Root (moral 2).
Healers run in and get to the ledge (WPs can aoe heal through the wall, and other healers should get their backs to something that will prevent them getting knocked off but still give los).
Melee dps comes in next and rushes the ramp up to the very top to start killing their support.
Ranged dps likely goes out on the ledge with the healers.
If people come out on the ledge after our healers they are just as susceptible to being knocked off as you are (so healers have your knockbacks ready).
Main tank should pull the lord underneath the ramp up to the very top, as this will cut off line of sight to a lot of their dps on that ramp. It also makes it so any destro that want to try to melee the main tank will be pulled far away from the ramp leading up to the room.
If you die, you immediately release and run back for 2nd attempt.
Thoughts?