Fraktal
02-01-2008, 07:14 PM
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Raiding
Raiding in Age of Conan will be fairly familiar to players of previous MMOs, as the player cap is 24 members per raid, and the raid content will be designed to have players progress through multiple tiers of difficulty. Initially there will be 8 raid dungeons in total, with 21 raid encounters, as well as other events that may play out during the progress of clearing a dungeon. Gaute Godager mentioned that these are "encounters" that can be made up of multiple bosses per-encounter.
These dungeons will be split up into three tiers of difficulty; three for Tier one, three for Tier Two, and two for Tier Three. There's also a bit of linear progression through the difficulty tiers; unlocking one of the dungeons in Tier Two will require you to defeat a Tier One dungeon, and unlocking one of the Tier Three dungeons will require the defeat of a boss in a Tier Two dungeon. Of course, there's also item progression that will require sticking with a tier of difficulty longer than one clear as well; Funcom expects there to be well over 200 hours worth of raid content in the game at launch, with a dungeon typically taking 2 1/2-3 hours for an experienced raid group who has done the dungeon before.
Finally, these dungeons will all be instanced, with lockout timers which are currently set to one week, meaning once you've been locked into a dungeon, that's what you'll zone into each time for a week -- giving you ample learning time to conquer each dungeon and tier before they reset. The good news is that Funcom is also going to be saving the state of the dungeon, and most of the monsters will not respawn for that week once they've been killed -- meaning that for the most part, you'll only have to kill each particular trash monster or boss encounter once a week and then you're done with it.
During our tour around the Funcom office we had the opportunity to meet and chat with many of the members of the Funcom team -- everyone from the folks who do all of the motion capture for animations, the sound director, members of "strike teams" who are teamed up to work on specific areas of the game like 1-40, end-game raiding, PvP, mounted combat, etc., and the folks who are working on the Cheetah 2 improvements and additions for the Dreamworld graphics engine.
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My source (http://aoc.curse.com/articles/details/5570/)
Raiding
Raiding in Age of Conan will be fairly familiar to players of previous MMOs, as the player cap is 24 members per raid, and the raid content will be designed to have players progress through multiple tiers of difficulty. Initially there will be 8 raid dungeons in total, with 21 raid encounters, as well as other events that may play out during the progress of clearing a dungeon. Gaute Godager mentioned that these are "encounters" that can be made up of multiple bosses per-encounter.
These dungeons will be split up into three tiers of difficulty; three for Tier one, three for Tier Two, and two for Tier Three. There's also a bit of linear progression through the difficulty tiers; unlocking one of the dungeons in Tier Two will require you to defeat a Tier One dungeon, and unlocking one of the Tier Three dungeons will require the defeat of a boss in a Tier Two dungeon. Of course, there's also item progression that will require sticking with a tier of difficulty longer than one clear as well; Funcom expects there to be well over 200 hours worth of raid content in the game at launch, with a dungeon typically taking 2 1/2-3 hours for an experienced raid group who has done the dungeon before.
Finally, these dungeons will all be instanced, with lockout timers which are currently set to one week, meaning once you've been locked into a dungeon, that's what you'll zone into each time for a week -- giving you ample learning time to conquer each dungeon and tier before they reset. The good news is that Funcom is also going to be saving the state of the dungeon, and most of the monsters will not respawn for that week once they've been killed -- meaning that for the most part, you'll only have to kill each particular trash monster or boss encounter once a week and then you're done with it.
During our tour around the Funcom office we had the opportunity to meet and chat with many of the members of the Funcom team -- everyone from the folks who do all of the motion capture for animations, the sound director, members of "strike teams" who are teamed up to work on specific areas of the game like 1-40, end-game raiding, PvP, mounted combat, etc., and the folks who are working on the Cheetah 2 improvements and additions for the Dreamworld graphics engine.
"
My source (http://aoc.curse.com/articles/details/5570/)